"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Config = void 0;
class Config {
}
exports.Config = Config;
Config.DEBUG = true; //开发调试模式
Config.VERSION = "1.2.1-beta"; //版本号
//以下是游戏内容
Config.TIME_TURN = 300; //玩家每个回合的操作时间 300s
Config.COST_BORN_BIG = 2; //出大消耗
Config.COST_BIG_MOVE = 1; //移动消耗
Config.COST_BIG_ATTACK = 2; //攻击消耗
Config.COST_BIG_EVOLVE_幽灵 = 1; //幽灵
Config.COST_幽灵_MOVE = 1;
Config.COST_幽灵_EVOLVE_恶灵 = 2; //恶灵
Config.COST_恶灵_ATTACK = 1;
Config.COST_恶灵_POSSESS = 3;
Config.COST_BIG_EVOLVE_炮台 = 2; //炮台 
Config.COST_炮台_IMPACT = 1;
Config.COST_炮台_EVOLVE_狙炮 = 2; //狙炮 
Config.COST_狙炮_AIM = 1;
Config.COST_BIG_EVOLVE_顽石 = 2; //顽石
Config.COST_BIG_EVOLVE_地灵 = 2; //地灵
Config.COST_地灵_move = 1;
Config.COST_地灵_抹平 = 3;
Config.COST_地灵_占据 = 3;
Config.COST_BIG_EVOLVE_精灵 = 3; //精灵
Config.COST_精灵_赐福 = 1;
Config.COST_精灵_庇护 = 1;
Config.COST_BIG_EVOLVE_沙兵 = 1; //沙兵
Config.COST_沙兵_EVOLVE_沙皇 = 1; //沙皇
Config.COST_BIG_EVOLVE_野猪 = 2; //野猪
Config.COST_野猪_IMPACT = 2;
Config.COST_BIG_EVOLVE_野马 = 2; //野马
Config.COST_野马_IMPACT = 2;
Config.COST_BIG_EVOLVE_拳师 = 3; //拳师 唯一
Config.COST_拳师_移动 = 1;
Config.COST_拳师_怒威神拳 = 2;
Config.COST_拳师_爆裂火拳 = 2;
Config.COST_BIG_EVOLVE_灵阵 = 2; //灵阵 唯一
Config.COST_灵阵_迷雾森林 = 3;
Config.COST_灵阵_九曲黄河 = 3;
Config.COST_灵阵_地狱杀伐 = 2;
Config.COST_BIG_EVOLVE_天谕 = 4; //天谕 唯一
Config.COST_天谕_明魂搜根 = 2;
Config.COST_天谕_天眼传真 = 6;
Config.COST_天谕_神兵天降 = 5;
Config.COST_BIG_EVOLVE_妖术 = 3; //妖术 唯一
Config.COST_妖术_敲山震虎 = 4;
Config.COST_妖术_绝命献祭 = 0;
Config.COST_妖术_玄冰禁锢 = 2;
Config.COST_妖术_瘟疫传播 = 4;
Config.COST_BIG_EVOLVE_鼓舞 = 5; //鼓舞 唯一
Config.COST_鼓舞_生生不息 = 2;
Config.COST_鼓舞_嗜血狂战 = 2;
Config.COST_鼓舞_乘风破浪 = 2;
Config.COST_鼓舞_常胜将军 = 2;
